![]() No curse charges (this includes Slow Missiles). No mass slow (>10%), no mass poison from items (>200), no mass replenish (>25). No Holy Freeze, Decrepify, Slow Missiles, or Bone Prison. No minions that cannot be summoned in town with the exception of Decoy. No potions (except mana potions), mercs, wells, or shrines. ![]() They’re fairly comparable to what’s being regarded as GM in public games on, with a couple of exceptions, the main ones being the bans on Decrepify, Bone Prison and recasting Cyclone and Bone Armour. Obviously this doesn't always occur, and it is still possible to completely negate attacks under these rules, but in general if it’s just a standard game don’t stack and absorb someone to the point that their damage becomes insignificant. The rules most commonly used nowadays are intended to prevent inherent imbalances in classes becoming too dominant and leading to too many one sided matches.
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